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Urban Computing

H79.2622   Lecture   4 Credits
Instructor(s): Greenfield, Slavin

Think about cities in terms of their physical components: walls, windows, markets, streets and neighborhoods, for example. At every scale, these are transformed when the air itself carries fantasies, suggestions, directions and lies. Information and misinformation. Now the streets can summon up the world, and to a certain degree, the world can conjure the streets. This is not what urban planners were planning for. This is an experimental class, focused on the consideration of contemporary practices, theory, and student work. The goal is to find a framework for the ways that our work affects and transforms our urban experience – and vice versa – and to consider the urban architectonic as a platform for computation in itself. Ubiquitous computing, Big Games, and mobile social networking are some of the practices that fit comfortably in the room. This seminar requires weekly readings, field reports, and active participation in the class and with New York City. Four assignments are given to apply these principles, appropriate to individual interests and pursuits.